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That is also a very good point, not entirely unrelated to one I once
made about how client side LOS would handle cool effects like helmets
of x-ray vision, infravision, different vision ranges for different
character races a.s.o.
> If I understand correctly, you'd have to transmit every VISIBLE
> square every time you moved? Is this correct? Please, DON'T FLAME
> ME;
Please forgive me if sound slightly tense at times. I'm not (quite) as
terrible as I sound, I promise. :-)
But the protocol I proposed does not require you send every single
visible square every time you move. It requires the server to send
every square once when it _becomes_ visible. After that the server
doesn't need to concern itself with that square at all until it becomes
invisible again. And by invisible I mean outside the LOS -- just
having items (like monsters or more common objects) on the square does
not make it invisible.
Carl Edman