Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: cheating
- To: crossfire (at) ifi.uio.no
- Subject: Re: cheating
- From: "Carl Edman" <>
- Date: Thu, 14 Apr 94 15:43:15 -0400
- Reply-To:
writes:
> i'm one of those who think cheating is unimportant -- people who
> really want to do it will probably find away around any safeguards,
> if only for the challenge (as most crackers will tell you).
I'd sure hate to use a rlogind written by you. "Why bother requiring
or verifying a password to get root access ? True hackers will figure
out a way around that anyway."
> if you're really worried about it, then perhaps some form of server
> access control is the simplest solution. just disallow connections
> from users/sites/playernames that are caught cheating, and as as many
> of the security checks out of things like rshd that you need.
But that is just part of the perniciousness of client omniscience
cheating. It is completely and 100% undetectable from the server side.
Unless you look over the shoulder of every player all the time, you are
never going to find out whom to lock out. And as that is so, every
cheating player gets a free advantage. Honest players have no way of
knowing if they are the only ones who labour under that disadvantage
and so can rationally only decide to become cheaters as well. You'll
end up with a system without LOS. As I've said before, if that is what
you want, lets debate it before we go to all the trouble of
implementing LOS algorithms which nobody will use in the end anyway.
Carl Edman