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Crossfire Mailing List Archive> Also, if there is information that the NPC needs to tell you, there should > be some way of knowing to ask the correct question, and not just > guesswork. Most 'conversations' are set up to use keywords. The playe > should have some idea of the keyword to use (either from a previous > response, or as a referral.) Back in the good old Ultima days, you had to talk to a character for a while, ask him/her several questions before you could ask some of the really important questions. In Ultima IV, you had to collect a lot of information, for example about some stones, among othet things. But you couldn't just walk up to the character and say/ask 'stone', you had to small-talk a bit first. (Ok, so you only had to ask one spesific question, but the information was not revealed at once) A simple (?) boolean-thingie in the conversation code? It sure would improve the questmaking possibilities... - Regards, Bjorn.