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More on spell balancing
- To: crossfire (at) ifi.uio.no
- Subject: More on spell balancing
- From: Peter Mardahl <>
- Date: Mon, 15 Aug 1994 21:03:58 -0700
I did a bit more work on measuring the destructive force of spells.
Here's the result:
maxdam: total damage to the map from the spell
sp: spellpoints
ratio: maxdam/sp
dam2: damage to a monster at center of spell
ratio2: dam2/sp
spell maxdam sp ratio dam2 ratio2
magic bullet 6 1 6 6 6
large bullet 25 3 8 25 8
small fireball 536 5 107 52 10.4
medium fireball 2584 8 323 72 9
large fireball 7192 13 553 116 8.9
burning hands 540 5 108 36 7.2
small lightning 768 5 153 52 10.4
large lightning 3072 8 384 108 13.5
magic missile 10 2 5 10 5
create bomb 672 20 33 32 1.65 ?? I don't understand this
icestorm 852 7 121 36 5.14
destruction 1000 50 20 29 0.58
holy word 432 6 72 36 6
hellfire 4504 14 321 92 6.6
dragonbreath 7800 30 260 84 2.8
large icestorm 7800 30 260 84 2.8
firebolt 1080 4 270 80 20
frostbolt 1584 4 396 102 25.5
shockwave 38260 45 850 161 3.6
color spray 6360 35 181 220 6.3 --poisoning damage
ball lightning 320 10 32 116 11.6
comet 75 + 250? 13 25 198 15.2
meteor swarm 9xcomet 30 97 -- --
The telling factor is the last column. It's the damage a single monster
in front of the spell will take.
Shockwave in particular, which really rocks in maxdam, is shown to be
an ineffective weapon vs. one monster, and the fire/frostbolt spells
are shown to be powerful forces of destruction.
I'm going to recast the spellpoint cost to be something like:
<dam to one monster> + 1/4 * sqrt(maxdam), and see if I can get those
ratios to come toward 10.
I'll send out a new version of spell_params which you can stick
in your libdir which will take care of it.
Regards,
PeterM