Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Traps and doors
- To: crossfire (at) ifi.uio.no
- Subject: Re: Traps and doors
- From: Simon McIntosh-Smith <>
- Date: Tue, 16 Aug 94 10:55:35 BST
> Personally, what I think would be a neat idea would be have the
> doors open and close, and thus be re-usable (remove the gauntlet
> heritage of disappearing doors, although the long wood ones should
> probably remain).
>
> Some doors would be locked, some trapped, some both. If a door
> that is locked is unlocked (via key or new spell), the door could then
> be locked. In general, traps on a door that is traversed in this fashion
> would not go off, but would not be deactivated either.
>
> Doors could also be re-locked (via special abilities, or new spell.)
> However, if the door was bashed down, this could not happen.
>
> Monsters would also go through doors, unlocking and perhaps locking
> by various special abilities. Some monsters might also resort to
> bashing down doors. In this way, if a party is being pursued, they
> might decide to lock the doors behind them, slowing up the monsters.
>
> Some monsters might be unaffected by doors (by the fact that the
> doors are not airtight, and some monsters can get through very
> small spaces (puddings, slimes).
I think this would add a a lot of atmosphere and tension to the
game - sounds great! I think the fact that doors just disappear
(and chests too) are two of the major ways in which the gameplay
of Crossfire could be improved.
Sy