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Re: crossedit suggestions
- To: Peter Mardahl <>
- Subject: Re: crossedit suggestions
- From: "Petri.Heinila" <>
- Date: Sun, 21 Aug 1994 15:09:53 +0300 (EET DST)
- cc: crossfire (at) ifi.uio.no
- In-Reply-To: <>
On Sat, 20 Aug 1994, Peter Mardahl wrote:
> I notice a few things which are missing from crossedit,
> which would be nice:
>
> 1) Some hotkeys for the nicer functions
This can be do by defining traslations and adding the actions.
> 2) Documentation
Eh, yh, om, yes :)
> 3) Some of the variables aren't changeable from within crossedit,
> such as path_attuned
This is the common problem, when there is added a new variable
to the object, the managing it should be added to the editor
also by implementator. There have to declare few defines, set-
and get methods for variable.
> 4) An ability to change random-items. I know this cannot be changed
> yet because it's part of the archetype for an object, but it would
> be extremeley nice. It would add the important capability of editing
> the spells a monster can cast. Right now the best you can do is
> add abilities.
There should first to the decision, is the random-items property
of the archetype or is't property of the object.
> I am unfamiliar with crossedit,
Time to get familar, have before studied the Xt programming,
now you have change :)
>I'm hoping someone who works with
> it more can do these things.
I'm not working anymore with crossedit, only giving info
in this list. I'm now interested in OO design in roguelike
games, and I have project Hell4 (million years project although),
that I'm doing.
If someone else want look out after crossedit I would be happy.
-- <A HREF="http://www.lut.fi/~hevi/">The Page</A> --