Crossfire Mailing List Archive
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Re: Crossfire client (and Re: Patches, ftp, new releases. )
- To: crossfire (at) ifi.uio.no (Crossfire Mailing List)
- Subject: Re: Crossfire client (and Re: Patches, ftp, new releases. )
- From: Philip Brown <>
- Date: Wed, 2 Feb 1994 16:50:37 -0800 (PST)
- In-Reply-To: <> from "Mark Wedel" at Feb 2, 94 04:06:08 pm
>>>>[From Mark Wedel]
The other type is things like gates going up ball, fireballs expanding,
with the flame burning down, etc. These are ones were they occur for
a short amount of time, and then become static (or disappear).
...
The second are a little more difficult, because you need to make sure
that the server and client are synchronized in what they think should
be displayed.
Good point. Since they are one-time things (and usually not very bandwidth
intensive, even), i think it should be just handled as standard updates.
(server informs client that square hs changed to bitmap x-14)
As for the fireball thing.... erm... those things can get really
annoying, and bandwidth eating. Perhaps a better bethod of displaying
area effect spells could be thought up, for a more intelligent client.
Something along the lines of specifying a poligon?
Oh: side note: some spells should overpower others.
For instance, a medium fireball should overpower an ice storm, in the
fireball's area of effect.
On the other hand, a large icestorm should overpower a fireball, in the
ice's area of effect.
I THINK this would simplify the polygon issue, depending on how it's
implemented.
Rule #1: spells should not be able to go around corners, I think.