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Crossfire Mailing List Archive> Having a multitude of weapon skills becomes fairly difficult to program. >Either you need to have space for all the potential weapons in the player >structure (which would be a lot), or some other method needs to be found >to keep track of the skill levels. > Keeping track of the specific weapon skills in the player also has the >disadvantage of new weapons being added. If there is a set amount of >space, and someone adds a new weapon, things really get more complicated. Can't this be done pretty dynamically? For example (playerfile excerpt) : -snip- skillist begin 3 skill broadsword level 3 endskill skill pick_pocket level 2 endskill skill path_fire level 6 endskill endskillist -snip- Or something similar. - Bjorn