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my TODO list--volunteers?
- To: crossfire (at) ifi.uio.no
- Subject: my TODO list--volunteers?
- From: Peter Mardahl <>
- Date: Thu, 3 Mar 1994 18:12:48 -0800
spells:
identify: identify stuff on ground if inventory is known
autosave:
if not already there, make emergency save obsolete by saving everyone
every five minutes and NUKE the emergency save code, which causes
mucho problems with people
runes:
a) have detect magic make them more visible: You can do this by
reducing the charisma of the rune. (2/Charisma is the fraction
of the time that a rune is visible.)
b) if the code doesn't support it already, (I think I forced all rune
attacks to be ORed with magic) make runes able to do purely physical
attacks, so that they can fill the role of non-mgical traps.
c) make a set of 'runes' archetypes for common traps (mousetrap, darts,
rocks, pit, scythe, blades, ...)
attacktypes:
redo the spells of counterspell and color spray so that they use a
new attacktype instead of being handled specially by move_cone
picking up:
make pickup better. I want it to pickup things with a large worth/weight
ratio, with the threshold ratio set by the player on the fly
hit- and spell-point regeneration race dependencies
level-dependency for ac, fireborn and quetzalcoatl, so they are not stuck
forever at a bad (or merely decent) ac
The above are things that I'll do, probably soon. However, if anyone
wants to take them up as a project, let me know. My time is
evaporating.
---------------------------------------------------------
Proposed projects list:
arrows of slaying <x> -- These need to go into the game!
As it is, all arrows are alike, this sucks. +2, +3 arrows!
Dragon slaying arrows!
arrows of lighting/fireball.... Like casting the spell! Wouldn't
these be awesome?
Regards,
PeterM