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Re: 0.92 Bug?
- To: (Peter Mardahl)
- Subject: Re: 0.92 Bug?
- From: (Scarrow)
- Date: Tue, 8 Mar 1994 14:03:04 -0800 (PST)
- Cc: crossfire (at) ifi.uio.no,
- In-Reply-To: <> from "Peter Mardahl" at Mar 8, 94 12:51:14 pm
> If there's any problem with dying,
> please switch to the NOT_PERMADEATH
> mode.
>
> Apparently the soda resurrection code is buggy.
> I'll look into it.....
I'm a little confused here. I guess it happens from having too many
negatives too close. Doesn't #define NOT_PERMADEATH put in the code to
make it so that you don't really die, but rather lose a bunch of stuff and
whatnot and then get resurrected? I prefer that death be permanent and was
just wondering as to the appropriate configuration of NOT_PERMADEATH. I'd
rather fix the code if it's needed to get permanent death working, as I
very strongly prefer permanent death.