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Re: map contributions
- To: crossfire (at) ifi.uio.no
- Subject: Re: map contributions
- From: Kjetil Torgrim Homme <kjetilho>
- Date: Tue, 15 Mar 1994 08:59:22 +0100
- In-reply-to: Daniel Cote's message of Tue, 15 Mar 1994 02:41:32 -0500 <>
Well, you should get crossedit up and running, and study some of the
maps which use some of the more advanced features, e.g.
lib/map/city/misc/gatehouse is a good example of how NPC's and buttons
can respond to the player saying things.
Experiment with changing the variables in objects. You can change just
about anything - you can make boulders which look like chests, for
example, by changing the value of the variable "face". The best
reference we've got for the variables is in doc/crossfire.doc.
Much of this will be cryptic at first! Experiment, and you'll get the
hang of it.
> Just tell me what kinds you think are needed the most, and I'll work
> on it.
I want maps with a _story_ not just mindless bashing. A quest ;-)
Good luck!
Kjetil T.