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Re: Crossfire 0.90.4 Announcement
- To: crossfire (at) ifi.uio.no
- Subject: Re: Crossfire 0.90.4 Announcement
- From: Rohan Pitchford <>
- Date: Wed, 30 Mar 1994 16:25:26 +1000 (EST)
- In-Reply-To: <> from "Mark Wedel" at Mar 29, 94 12:49:41 pm
Mark, I am still getting these. I thought I was off the list , what must I do
to make sure of this??
rp
> The following is the same as crossfire-0.90.4-README. The bits about
> what each file does should probably be added to the README file that is
> in the directory with the crossfire sources.
>
> <Start enclosed message>
> There are three separate tar archives in the Crossfire 0.90.4 distribution.
>
> crossfire-0.90.4.tar.gz contains the actual program code, as well as
> premade archetype, bitmaps, and xpm files.
>
> crossfire-0.90.4-maps.tar.gz contains all the maps. The changes
> from the previous map distribution are mostly small, but if you plan
> on writing new maps or changing existing maps, you should get this
> file.
>
> crossfire-0.90.4-arch.tar.gz contains the unpacked archetype (arch)
> directory. This file is not needed if you just want to compile the
> games and play. The contents of this archive is used to create
> the archetypes, bmaps, font, and X PixMap (XPM) files. You only need
> it if you want to add new archetypes, or mess around with the existing
> ones.
>
> Notable changes from Crosfire 0.90.3 to 0.90.4:
>
> Many more XPM images now properly noted. NOTE TO COLORERS: A few minor changes
> have been to the xpm.template file (palegreen has been replaced with
> green3, and a more medium orange has been added.) I replaced palegreen
> because it was very close to the 'green' color already present. And
> a medium green was lacking. A medium orange was also lacking, so I added
> one in.
>
> New pickup modes, that can be based on value density (from
> Peter Mardahl <>)
>
> Spells now have a casting time. (From Matthew Zeher <>)
>
> Added libproto1.h file. This will be used for function prototypes
> are affected by certain settigns (IE, SPEED_GAME). This way, people
> should not need to run 'make proto'
>
> New XPM loading method. Creates montage of the xpm files,
> so that not as many calls to XPM are needed. This has reduced loading
> time to about 30% of what it was before. Note: This done mean it takes
> some more memory at start up, as the montage has to be stored
> temporarily.
>
> Changed charisma bonuses. At 30 charisma, it will no longer be possible to
> buy and item, and then sell it for more than you bought it for.
>
> Graphic exposures turned off on the GC's that are used in the game window.
> Should improve performance.
>
> When a raise stat spell ends, the proper message (ie, You look ugly, you
> feel less intelligent, etc) will now be printed out.
>
> If player NOT_PERMADEATH mode, and you die, a stat will only be decreased
> one. Before, that stat was decreased one, and the max stat was set to that
> value. So if the player was poisoned, or a stat was lowered due to some
> other reason, that loss would become permanent. Now, both the stat and
> orig_stat only gets decreased by one.
>
> invoke.c removed, cast_spell modified to handle what invoke.c did.
>
> Keep old shoot type if reading a scroll, instead of it being set to none.
>
> Raise stats spells should be progressively more costly (From Peter Mardahl)
> Should now be able to handle broken pipes without problem (ie, telnet
> session closing unexpectedly). Made it so that listen level 0 on a socket
> means that draw_all_sockets will not write to that socket. Crossclient uses
> this so that it does not get unexpected messages, and thinks that it failed.
>
> Added 'set font' option. This basically unsets color pixmaps or xpm mode.
> If crossclient was run without -xpm or -pix mode, it will send this command
> to use fonts. What this means is that set (font,pix,xpm) should set that
> display mode. Before, the display selection it defaulted to for crossclient
> seemed unreliable at best.
>
> Fixed memory allocation problem in commands.c (it was writing to more
> bytes than it had allocated)
>
> Draw message window almost complete re-written. In an effort to cut
> down on flashing of the the status bars. ( Niilo Neuvo <>)
>
> More bug fixes for spells (from Peter Mardahl)
>
> Fixed some bugs for compiling on the Alpha running OSF/1 1.3
>
>
> AVAILABILITY:
>
> Crossfire is avaible on the following ftp sites
>
> ftp.ifi.uio.no:/pub/crossfire (129.240.64.2)
> ftp.world.net:/pub/crossfire (192.243.32.18)
> yoyo.cc.monash.edu.au:/pub/crossfire (130.194.9.1)
>
> Note: there may be a short delay before the ftp.world.net and
> yoyo.cc.monash.edu.au sites get the newest version.
>
>
> Mark Wedel
>
>