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Crossfire Mailing List Archive> I think that's a much better way of doing it than having 'classes'. I agree. >What needs to be done: >1) Build in spell failure dependent on armour worn and weapons wielded realwis := ((100-armor)/100)*wis >2) Make it MUCH more expensive in time to take armour on and off. I totally agree. Like say 5 for a robe, 15 for leather/ring/scale, 25 for chain, 40 for plate/dragonmail. >3) have spell failures do various amusing things. I've always wondered (hah! [whack]) about the wonder-spell. What's it REALLY for? Amusement? Judging by the effects of it, it's spell failures reincarnated. - Regards, Bjorn.