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Re: Classes, Race, Experience proposal
- To:
- Subject: Re: Classes, Race, Experience proposal
- From: (Womble with Attitude)
- Date: Wed, 25 May 94 10:09:20 BST
> > My immediate plans: ( I don't regard these changes as controversial)
> > 3) Remove the ability of no-magic areas to ban clerical spells.
> > (Remember, clerics won't have most offensive spells.)
> >
> > Comments?
> > Questions?
> > Support?
> > Suggestions?
> > Objections?
Just as a thought; you may want to provide `evil' temples which prevent
`good' (i.e. PC) clerical magic from happening, while not neccessarily
affecting `wizard' magic.
Perhaps several deities; choose/create a pantheon with good and evil
deities; the cleric starts as a general cleric, but chooses one of the
pantheon (by going into a temple and sacrificing at an altar) as their
main patron. Different deities could give differing spells/abilities
etc., and have different power `opposing' them e.g. a Healing God would
be opposed by the God of Undead, and so forth.
Or does this just make everything too complicated?
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