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Re: hps of classes (class differences)
- To: KARIM SANJABI <>, (Peter Mardahl)
- Subject: Re: hps of classes (class differences)
- From: (Jim Dipalma)
- Date: Mon, 23 May 94 19:14:18 -0400
- Cc: , crossfire (at) ifi.uio.no
> Yeah, I totally agree. Magic, with an Int of 28-30 will blow away
> almost anything. A barbarian/fighter type really isn't so hot
> compared to a a spellcaster when they both get to 15 level or so.
FIRST, what prevents a barbarian/fighter from having a 28-30 int?
SECOND, at low levels I found it difficult to start a wizard.
My typical wizard would roll dice until getting a 17-18 int and
at least a 16 wisdom (both are vital), con and dex are both greater
than strength (which must be atleast 11). That makes 5 atributes
all greater than 11.
My typical barbarian rolls dice until getting 3 >=16s, place
those in str, con, dex (make sure Int is greater than 8).
str dex con int wis chr hp/sp
human: 13 16 16 17 17 9 10/7
wiz: 11 17 14 20 19 9 9/9
human: 17 17 16 13 11 11 12/4
barb: 21 18 19 5 10 9 14/1
The barbarian easily made 3rd level in newbie tower while the
wiz had trouble making 2nd level.
THIRD, how did the wizard get a 28-30 int? natural max is 23.
So, some sort of ring/amulet/weapons bonus can do this; without
a magical weapon is 28 int possible? With a 21 strength and
without using fire as a main weapon, can barbarians collect and
carry money more easily?
FORTH, my wizard struggled desperately to survive until finding
a spellbook of charisma; while he benefited from 90.4's charisma
spell system, it is still easy enough to get a 29 charisma (7
spells, ring +2, ring+1, cloak+2). Pain in the ass to sell
everything before going ugly, and time consuming, but I do it
for the extreme charisma bonus. Everything I have comes mostly
from this one spellbook.
SUGGESTIONS:
28 int problem -- fix charisma, make potions more expensive,
limit attribute bonuses on weapons to +4. Weapons can
still have huge damage,wc,ac bonuses, but not give a wiz
200 spell points.
Barbs useless -- create more monsters that are resistant to
magic, but don't spew magic onto hand-to-hand attackers,
make maps even more wide open and don't trap wyverns,giants
where mages can easily attack from a distance. Too little
maps and few really really good ones is still a problem.
stockpiling -- Does exponential exp-increase cause pillage?
Staying on lower levels longer would encourage people to
create low level maps without tons of spoils. No need to
get that -10 amour class needed to survive at level 8 so
quick. Personally, crossfire is designed well for levels
2-8.
-jim