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Re: Suggestions for crossfire change.
- To: Peter Mardahl <>
- Subject: Re: Suggestions for crossfire change.
- From: (Jim Dipalma)
- Date: Tue, 31 May 94 19:06:16 -0400
- Cc: crossfire (at) ifi.uio.no
|>Change max ability levels based upon class. Fighters should have
|> increased max hit points, wizards should have increased max
|> spell points.
| I disagree with this one. :) Under my proposal, class is obsolete,
|skill areas are all that exist.
Do you disagree because class dependent max attiributes is a poor
technique to distinguish classes or because your proposal is a
better technique for distinguishing classes?
|>Assume some level dependent training. Fighters wc and damage
| I'm opposed to requiring the existence of a map with a guild in it
|for advancement. Right now, characters don't NEED anything besides
|a savebed. Stores, etc. can all be dispensed with. I like this
|flexibility.
You mention this a number of times, each time in response to some
game characteristic that guilds would provide. I encourage guilds
for two reasons:
- forcing players to return to a specified location before
advancing their skills prevents players from obtaining
skills _during_ combat.
- guilds provide a training location for learning non-combat
skills. Ex: increased hp total, pricing gems/swords/wands,
curing poisons.
|Regards,
|
|Peter M.
-jim