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Re: Solo/Multiplayer emphasis
- To: Petri Heinil{ <>
- Subject: Re: Solo/Multiplayer emphasis
- From: Jeff Judkins <>
- Date: Thu, 26 May 1994 12:48:18 -0400 (EDT)
- Cc: Klaus Elsbernd <>, Sven Neuhaus <>, crossfire (at) ifi.uio.no,
- In-Reply-To: <>
On Thu, 26 May 1994, Petri Heinil{ wrote:
> >From the experience of xpilot; for action real-time play
> there may be no other processes, than the server and
> the other servers (tcpd,...). If the load goes over 1,
> then the play starts to lag, and the playability stops.
The main disadvantage with Xpilot is again the graphics. We find it
unplayable on anything without a graphics accelerator on the suns. When
we use the machines with graphics accelerators, then a lowly SLC (or even
one of the machines playing) can act as a server and it runs great.
>
> The if there is a server, then there is a machine
> allocated to it. I don't see this is nowdays problem,
> think about Linux. Or otherwise the number of hosts in net
> seems to be strongly increase, so the will find
> a free machine anyway (or at least for xpilot there
> exists).
>
> -- <A HREF="http://www.lut.fi/~hevi/">The Page</A> --
>
true.
+============================+==============================+
| This message courtesy of: | You bore me to death |
| | So shut up for God's sake |
| Jeff Judkins | Stop reading me the riot act |
| | While my brains still intact |
+============================+==============================+
Kill'em all and then just let God sort out the mess.