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Re: cf (0.91.5) - bug in comet spell (nasty)
- To: Tero Jyri Michael Pelander <>
- Subject: Re: cf (0.91.5) - bug in comet spell (nasty)
- From: Peter Mardahl <>
- Date: Thu, 10 Nov 1994 17:22:57 -0800
- cc: crossfire (at) ifi.uio.no
- In-reply-to: Your message of "Fri, 11 Nov 1994 02:30:38 +0200." <94Nov11.023039+0200_(eet).>
In message <94Nov11.023039+0200_(eet).>, Tero Jyri Michael Pelan
der writes:
>Ok. While playing with the comet spell I wondered how many of them it would
>take to kill a jessy. I started testing this using the dm mode to
>create a test character. What I found out was that
> !!! when you have high enough level the initial impact from
> !!! comet (weaponmagic attack) heals you!!!!
>
>For example at level 68 (int 30) it heals you 232 hitpoints. At level 89 it
>heals about 200 hits. This heal can push your hitpoints over the maxinum.
>Specially as there exists spell immunity to fire that will negate the
>secondary attack the players can pump up the hitpoints with this.
>
>Btw. my real crossfire character is at level 68.
Oh, how amusing.
I know exactly why. The "damage" variable, dam, is a byte only, and think
it's signed or something. So if it exceeds 127, it starts doing negative
damage. I recommmend promoting the variable to int.
Regards,
PeterM