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Re: How to cheat in crossfire v 0.91.5
- To: crossfire (at) ifi.uio.no
- Subject: Re: How to cheat in crossfire v 0.91.5
- From: Anthony Thyssen <>
- Date: Thu, 3 Nov 1994 14:08:04 +1000
- In-Reply-To: Mail from 'Mark Wedel <>' dated: Wed, 2 Nov 1994 19:05:46 -0800
| Player then waits for the map to reset before playing again.
|
| You can not keep that map around indefinatly - in this case, malicous
| players could do the above, preventing other players from ever being able
| to play that map (it also takes disk space)
|
This could be 24 hours, a player would need to be patient and can't have
his/her character playing elsewhere.
| Players not being able to save themselves limit how easily they can
| control the advantage they get by crashing the game.
|
| Example of the item cloing (player 1 saves self, drops item, player 2
| picks item save, save self, crashes game.)
|
| If the players can not force a save, and have no idea when a save
| will happen, this is extremely risky. It is possible that palyer 1
| will get saved again before player 2 can be sure he is saved to crash
| the game.
|
Bssst, Sorry incorrect response. ;-)
A player can always save even without a save command, just go to a
bed-to-reality and exit the game only to rejoin again almost instantly.
Anthony Thyssen ( System Programmer ) http://www.cit.gu.edu.au/~anthony/
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Rincewind was firmly of the opinion that in stone-aged days,
people were divided into two groups. Those that, when confronted
by a sabre-toothed tiger, ran away (and thereby survived) and
those who just stood there saying 'my, what a magnificent brute'
or 'here, kitty, kitty'. - Terry Prachett, "The Color of Magic"
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