Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: How to cheat in crossfire v 0.91.5
- To: Mark Wedel <>
- Subject: Re: How to cheat in crossfire v 0.91.5
- From: Peter Mardahl <>
- Date: Tue, 01 Nov 1994 20:45:29 -0800
- cc: , , crossfire (at) ifi.uio.no
- In-reply-to: Your message of "Tue, 01 Nov 1994 20:03:27 PST." <>
In message <>, Mark Wedel writes:
> But passwords do have the problem that they can become public knowledge.
>Once you know the password, you can complete that quest/goal much easier
>(either witha different character or the same character.)
And non destructible keys can be passed on to other players,
and destructible keys can be lost in a crash, which puts you back
at the start if you're saved at home, but if you're not saved at
home you can be in a treasure-chamber and crash it deliberately, or
be stuck someplace untenable....
This argument goes in circles.
I think the best solution is to use passwords but in such a way that
what's behind the password is still well guarded. That is what I tried
to do with Demonology....
PeterM