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Re: Create Missile -- This won't work
- To: (Mark Wedel)
- Subject: Re: Create Missile -- This won't work
- From: (Ben Fennema)
- Date: Tue, 1 Nov 1994 20:35:36 -0800 (PST)
- Cc: crossfire (at) ifi.uio.no
- In-Reply-To: <> from "Mark Wedel" at Nov 1, 94 08:07:43 pm
>
> I don't really want to get into a discussion about the validity of
> the spell. This will get back to a much larger issue of game balance
> betyween classes, and what to do.
Speaking of which, I think warriors kick mages's butts...
>
> What would be the best way is to have a bitmask for the classes that
> each spell can be used by. Thus, create missle could perhaps only
> be used by the fighter type classes (barbarian, fighter, etc). And
> spells could be unique to certain classes.
>
> But to fix the spell, there are ac couple ways that are good solution:
> For the object that fires the missile, use the other_arch field
> (for a bow, other_arch woudl be arrow.)
>
> Or change the race to match the archetype names. Why the race
> is arrows when the archetype is arrow is at least a little bit of
> a mystery to me.
It's because of the apply bow code which prints you are now shooting
(arrows) with your bow.
or something like that......
Also used for comparrison i.e: bow->race to arrrow->race
>
> --Mark
>
Ben