Crossfire Mailing List Archive
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Re: How to cheat in crossfire v 0.91.5
- To: (Jason Iness)
- Subject: Re: How to cheat in crossfire v 0.91.5
- From: Peter Mardahl <>
- Date: Tue, 01 Nov 1994 14:11:08 -0800
- cc: crossfire (at) ifi.uio.no
- In-reply-to: Your message of "Tue, 01 Nov 1994 13:43:26 PST." <>
In message <>, Jason Iness writes:
> Always being saved at the home base is not always desired I believe.
>Some of the dungeons can be very hard to work your way through if you
>were ALWAYS saved at home base (i.e., between crashes there just might
Does the tail wag the dog or the dog wag the tail? I would say that:
the server is defective for crashing so much,
the maps are defective for requiring long involvement.
>not be enough time to clear). Anyway, the point of my post was that I
>have added a hack that places you on the map where you were last
>saved and asks you whether you want to continue from this point. The
>player can't be attacked while being asked this y/n type question.
This still allows the: crash-the-server-in-a-treasure-room-in-which-
-you've-saved-yourslef-to-get-unlimited-treasure strategem.
Always save at home. Eliminating this is more important than allowing
people to continue "hard quests" interrupted by crashes. Hopefully
crashing will go away: it might get less frequent if people don't
have vested interest in making the server die.
>If the player answers no, then they are "transported" to home base.
>Works great if you are behind a locked door or about to be placed in
>the middle of a group of 10 dragons or something similar. I can
>submit this hack if there is interest.
PeterM