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Re: recent small hack
- To: "Brian Thomas" <>
- Subject: Re: recent small hack
- From: Peter Mardahl <>
- Date: Mon, 28 Nov 1994 18:12:14 -0800
- cc: crossfire (at) ifi.uio.no
- In-reply-to: Your message of "Mon, 28 Nov 1994 13:19:29 EST." <>
In message <>, "Brian Thomas" writes:
>
> Hi,
> I just wanted to say two things about the recent hack
> by (Akshay Srinivasan):
>
> 1) I think it is *very* needed. Last night I an a compatriot
> when down into the Dragon caves and must have pounded on the
> Ancient Red Dragons for over an hour with out killing one (I
> mean we must have unloaded the kitchen sink on one of them
> ala tag team for about 1/2 an hour with no apparent result!!!).
It is not damage which is always the issue, but damage/time.
I designed those Red Dragons, and they *heal*. Just like YOU do.
You have to pour enough damage into them quickly or they won't
die, any more than YOU would die if you were damaged 2hp at a
time. I think this is the case for ALL dragons, they all heal.
If you don't kill it in 5 minutes, you're wasting your time,
that's a good general rule.
> 2) I would suggest a slightly different wording of the code. I
> mean this is supposed to be for all creatures.. not everything
> you can fight has "a naval" for instance. The following stuff
> shows the modifications I made to make the code more "monster
> generic".
>
<patch deleted>
This patch is well and good, but I don't like the effect it would
have on network bandwidth. Instead, why not a "look" command?
And I don't think that general condition information should be
withheld for any visible monster. If you can see it, you
can see gaping wounds in it, even if it *is* a titan.
PeterM