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Re: Rhyme and Reason behing the game... (artefacts and player killings)
- To: crossfire (at) ifi.uio.no
- Subject: Re: Rhyme and Reason behing the game... (artefacts and player killings)
- From: Petri Heinila <>
- Date: Mon, 12 Sep 1994 17:36:49 +0300 (EET DST)
- In-Reply-To: <>
On Mon, 12 Sep 1994, Nick Williams wrote:
> I've been thinking about adding this into the game, and my current idea
> is that alignment should be based as follows:
> there are three "poles" of alignment:
> 1) good/lawful: characters don't kill other good characters/monsters.
> 2) evil: characters kill everyone they see, but are less likely to kill
> other evil characters
> 3) chaotic: characters do whatever they want to.
As I understand right in figure
Good
\
\
\
\
-------- Chaotic
/
/
/
/
Evil
So the poles are
Chaotic (100,0)
Good (100,pi/3)
Evil (100,2pi/3)
[these are expressed as complex-numbers (finally we get some use
for complex arithmetic, can't wait to get to implement a
integration over path with them :)]
So monster is "neutral" if it's equally far from each pole.
And doing some thing {Good,Evil,Chaotic) adds some of aling
unit for example (2,2pi/3) for Evil to monsters alingment.
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