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Crossfire Mailing List Archive> What do people think of removing all maximums to stats and simply >having a system which uses a formula to compute bonuses instead of >a table? Like it a lot. Players shouldn't be able to be philosophically "as strong as totally possible", the way it is today. Even gods (when we implement them :)) won't armwrestle most lvl 50 fighters who have played a bit and gotten 30 str (Or, any lvl 5 geek with an "improved" weapon). Also, 50-51 str shouldn't equal 1-2 str in increased dam/carrying capacity, it should be more. Lots more. Players will probably not get more than say 40-50 str, and that's if they max on str only. And to get so much str, there should be items which reduce other stats, like Girdle of the Berserker, str+5, dex-4, con+2, int/wis-5. And, I suggest we get those improve scrolls outta here. To maintain game balance, we should be able to control the items the players get, and give them minuses as well as pluses. And, minuses/pluses to hp/speed/sp should also be possible. The artifacts created with improve scrolls are very powerful, because they give no minuses... In the improve code, either add random minuses to another stat on weapon to balance it a bit more out, or remove the whole thing. I liked crossfire better before the improve scrolls came... It was a lot more balanced, and there existed "the best equipment". Call me a mudder, but I like it. - Bjorn