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Re: poison? luggage?
- To:
- Subject: Re: poison? luggage?
- From: (Stephen David Wray)
- Date: Tue, 27 Sep 1994 16:40:15 +1200
- Cc: , crossfire (at) ifi.uio.no
- In-reply-to: <> (message from Mark Wedelon Mon, 26 Sep 1994 21:36:03 -0700)
> The reliability of pet monsters (or similar monsters) following the
> player when he changes map is suspect at best.
[snip]
> But if you lose your luggage with your items in it, this is a major
> problem. Also, if it follows you around, it means you could never apply
> it - something needs to be in the same space or in your inventory
> to apply something.
Oh... yes, I had forgotten about that :)
I note that it has a non-positive effect on the game that monsters don't
pursue players across map boundaries.
It could get very interesting to have persistent beasties hunting down the
players through complex maps...
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**********************T***H***E***L***E***M***A**********************
44. For pure will, unassuaged of purpose, delivered from the lust of
result, is every way perfect. -- LIBER AL vel LEGIS
******************************IN*LVX*********************************
Stephen Wray <>
Department of Computer Science,phone: x8359, fax: +64 9 373 7453
University of Auckland, Private Bag 92019, Auckland, New Zealand.