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Re: Some questions
- To: crossfire (at) ifi.uio.no
- Subject: Re: Some questions
- From: Tero Haatanen <>
- Date: Mon, 26 Sep 1994 09:56:27 +0200 (EET)
- In-Reply-To: <"3065 Fri Sep 23 14:46:06 1994"@bnr.ca> from "tuan" at Sep 23, 94 01:46:00 pm
> Hello,
>
> I would like to store the login id and host name of each player in the
> player file. Are there variables in the player struct that allow me to
> do this?
Like Mark already said, you can get host, but not login id. You
could try identd, but most sites aren't running it, so it doesn4t
help very much.
> We have encountered two scenarios that crashes the server:
> 1. When player drop a lot of items
I have never seen this before, but I can test it if I can
reproduce it.
> I would like to look into implementing 'infrared' feature.
The display code is probably the hardest part. If something like this is
implemented I would like see also the moving light sources if those
can be implemented efficiently.
> Is anyone thinking of implementing a lock archetype? This would allow
> it to be attached to door and chest. It is also the first step to allow
> each player to have his/her own place to store their inventory. Oh, I
> think there should be a container chest type, use for storing large number
> of treasures and does not disappeared.
Have you checked chest2 or deposit_box archetypes? Those are used in
a new bow shop (behind the gate). It just what you want. I already
made bank map where players can save their money, but never send it to
Mark (not enought testing). I try finish it before next version
(hopefully :).
-Tero