Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Death options
- To: (Jonathan Roy)
- Subject: Re: Death options
- From: Peter Mardahl <>
- Date: Wed, 21 Sep 1994 10:47:52 -0700
- cc: , crossfire (at) ifi.uio.no
- In-reply-to: Your message of "Wed, 21 Sep 1994 10:10:58 +0500." <9409211410.AA05581@acasun>
In message <9409211410.AA05581@acasun>, Jonathan Roy writes:
>
>To make it worse than it is now, instead o fjust losing xxx experiance, you
>lose enough experiance to put you back to the middle of the lower level...
When you're level 30, you lose 20% of your exp, you are now level 24....
It'd be less of a problem just to lose 1.5 levels.
>This wouldn't be too bad for lower level characters, but if a level 13
>guy died, he's fall back someplace in level 12. ie: Death gets progressivly
>more server the higher level you are. (The more experiance you are, the
>better abel you should be to avoid death.)
>
Have you GOT any really high level characters? They really get hit
below the belt every time they die.
PeterM