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Re: Skills Hack
- To:
- Subject: Re: Skills Hack
- From: Brian Thomas <>
- Date: Tue, 11 Apr 1995 09:06:34 -0400
- Cc: crossfire (at) ifi.uio.no
Hi,
I don't want to beat this into the ground, but just
one more point from the prior post I did'nt get a chance
to address (concerning the 'sense' skills):
> - a lot of people have already bank characters with a lot of
> charisma for buying and keeping theyre stuffs, now the same will
> have also clerics and wizards to avoid object identification.
Again, this is a good point. However,
I don't think this will happen - the sense magic and sense
curse skills only tell if the item is magic or is cursed.
Identification is not preformed - these skills parallel the
detect magic and detect curse spells *but* the character
has to *pick up* the items in question. It could be quite
a bit of work to haul every possible magic item back from
the dungeon for "Mr. Willy" the wizard to determine if they
are magical. I think it unlikely that someone will find this
a productive use of their playing time (but, ok I could be
wrong! - so playtesters have fun with this. Let me know
how you find the skills impact playing CF).
b.t.