Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Sounds (various ideas - long)
- To: crossfire (at) ifi.uio.no,
- Subject: Re: Sounds (various ideas - long)
- From: Brian Thomas <>
- Date: Fri, 15 Dec 1995 11:32:12 -0500
> From: Tero Haatanen <>
>
> > Now the map designer can add "sound owls" to some of his trees.
>
> That was my idea also. But i think you need other parameter also,
> how large area the sound is heard and that should be able also add
> to each objects.
>
I would recomend against having a range for sounds. If you do
that then there will have to be code calculating what sounds
a player can hear based on his position. This problem is a
bit like the lighting code w/ light sources. The amount of
computational time will scale with the number of "sound-sources".
BUT, with sounds you have an additional problem in that they
can occur whether the player moved or not! Yech.
Unless its done properly a map with several sounds and players
could bring the game to a crawl on most systems.
b.t.