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Re: summoning
- To:
- Subject: Re: summoning
- From: Brian Thomas <>
- Date: Sun, 10 Dec 1995 19:20:07 -0500
- Cc: crossfire (at) ifi.uio.no
> Akshay Srinivasan writes:
>
> I have noticed that summon cult monsters can summon monsters who are more than
> 1 square in size and for some reason when you run against them they block you
> instead of switching positions and getting out of the way. This is not a very
> pleasant and it would be great if it were fixed.
>
I coded that spell; it is basically a hack on the older summon pet
monsters spell. I have'nt checked the code to find the 'problem', but
I imagine it lies somewhere within move_player() not allowing
the player to displace friendly multi-square monsters.
When I first saw this effect, I assumed it was intended. How likely
is it that a player can make a huge monster get out of his way?
Also, I forsee difficulties in making the player and multi-square
creature trade places when the geometry of the room is bad (like the
player is in a small space that the monster has to trade into).
Since multi-square monsters can be quite powerfull (you summoned a
troll, correct?) not being able to make it move out of your way
seems like an appropriate limitation to me.
b.t.
> Thanks,
> Akshay
>