Crossfire Mailing List Archive
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Re: Hit Points
- To:
- Subject: Re: Hit Points
- From: Brian Thomas <>
- Date: Fri, 8 Dec 1995 14:00:05 -0500
- Cc: crossfire (at) ifi.uio.no
Pardon the prior message, mailer cant compensate for user clumsiness :)
> From: Peter Mardahl writes:
>
> > > Stephen John Harley writes:
> > out fear of death. One case is where the player gets the "fire immunity
> >"
> > spell and steals from the red dragons. Perhaps the xp reward should be
>
> Don't those suckers claw??? They're pretty quick too!
Yeah, but for some reason they dont appear to do much physical
damage. I havent checked it, but mabye mon->stats.dam (or stats.wc)
is set too low. Or, perhaps the attack code is screwy, but I doubt
it.
>
> > Still, other scenarios for gaining hp from xp should be considered.
> > I havent been able to construct one which is simple and sensible.
> > Ideas anyone?
>
> How's it work now? Or is it documented? Did you go with a proposal
> I think was floated about 10hp/fighter level, 4/others or something like
> that?
>
Hp are now awarded by just summing all the player experience, then
assigning an "overall level" based on this tally. The "overall
level" determines HP.
b.t.
> Regards,
>
> PeterM
>
>