Crossfire Mailing List Archive
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attack_movement fix
- To: crossfire (at) ifi.uio.no
- Subject: attack_movement fix
- From: Stephen Wray <>
- Date: Wed, 20 Dec 1995 09:01:19 +1300
- Reply-to:
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There is a bug in the attack movement code.
I've fixed it but...
I don't know how to produce a patch file and I don't know where to
send the patch. So if some kind soul would tell me...
Also, the hit-run attack mode appears not to work because there is
such a long delay between hitting and running -- the monster gets
25 hits before running 25 moves, then comes back for more.
I think this is too much, but then it really should be a variable.
My child-thieves now rush up hit a few times and run away real fast.
then they follow the character around, rush up again... 8-)
One should be able to specify how much hitting and how much running
a monster does in a map or archetypes.
How should I handle this?
Suggestions?
These attack modes are so cool that I seriously wonder why they havn't
been used in any archetypes or maps?????
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**********************T***H***E***L***E***M***A**********************
44. For pure will, unassuaged of purpose, delivered from the lust of
result, is every way perfect. -- LIBER AL vel LEGIS
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Stephen Wray <>
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