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Merged Merged proposal?
- To: crossfire (at) ifi.uio.no
- Subject: Merged Merged proposal?
- From: (Ken Woodruff)
- Date: Tue, 27 Jun 95 11:59:51 -0400
Peter writes:
> if you want to add your Experience Point Economy after skills
> are installed you can.
> [...]
> In order to control level of skill in this way, all you have to do
> is have the guild do this, too, and remove the level-advancement
> code from wherever b.t. et. all put it and put it under control of your
> guilds.
>
> But for chrissake, if you do this, please #ifdef it.
Perhaps it's possible to support both play styles in a single server?
How about this:
- A player, when they begin the game, may choose a profession, but they
don't have to.
- Players who choose a profession have access to the "Experience Point
Economy" as previously described by me, et.al.
- Players who do not choose a profession are considered "you are what you
do" (generalists?) and their skills are refined not by spending EP in a
guild but by the "successful use increases proficiency" model described by
Peter, et.al.
Ultimately a system for acquiring and abdicating membership in the various
guilds could be devised to allow players to try both styles of play with a
single character.
--Ken
+------------------------+---------------------------------------------+
| Ken Woodruff | Most Latin words in -us have plural in -i, |
| | but not all, & so zeal not according to |
+------------------------+ knowledge issues in such oddities as hiati, |
| Disclaimer: What tote | octopi, omnibi, & ignorami; ... |
| bag full of $20 bills? | Fowler, "Modern English Usage" |
+------------------------+---------------------------------------------+