Crossfire Mailing List Archive
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Re: What skills people should have at start, +misc comments
- To: "Michael B. Martin" <>
- Subject: Re: What skills people should have at start, +misc comments
- From: Peter Mardahl <>
- Date: Fri, 23 Jun 1995 15:54:07 -0700
- Cc: crossfire (at) ifi.uio.no
- In-reply-to: Your message of "Fri, 23 Jun 1995 11:49:26 EDT." <>
In message <>, "Michael B. Martin" writes
:
>
>
>I would suggest that if a "class-as-skill" system is used (which, BTW,
>sounds fine to me), that each character at least start with the 4
>basic class skills (or whatever the "basic" skills are; there could be
Hear hear. I think we are building enough of a consensus to start
implementation of skills-as-objects. We can argue about what you
start out with later.....
>powerful mage in a distant tower who will increase your magical
>ability, but first you have to do/get something for him? (I.e. could
>relate skill acquisition/improvement to quests for more variety.)
>
>Well, these are just thoughts. What do you think?
It'd be nice if there were a new archetype which when you stepped on
it would grant you some type of experience. This could be a
reward of quests. I've been meaning to do it for a long time
but never have.
PeterM