Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: remarks on implementation of various skill proposals
- To: crossfire (at) ifi.uio.no
- Subject: Re: remarks on implementation of various skill proposals
- From: "Michael B. Martin" <>
- Date: Fri, 23 Jun 1995 12:03:57 -0400 (EDT)
> > Well. How about exp for healing monsters? Missonary work :)
>
> Also abusable, i assume this was a joke though.
Yeah, you could imagine finding a solitary monster and then attacking
and healing it over and over.
> That's true. But you won't gain exp indefinitely. After you reach a certain
> level, you will get no exp. from killing easy monsters. No exp at all.
You could exclude the requirement of cutoffs by reworking the
experience/level tables so that higher levels take a *lot* more
experience (goes up sort of exponentially, maybe in base 2?), like in
AD&D. Once your fighting ability is reasonably high, for example, it
will take you a *long* time to advance further by killing easy monsters.
No pain, no gain.
> Neither do I have a problem with that. I'd award it based on dungeon
> level and spell level, and sp. After all, if they cast a light spell successfully,
> it counts as practice and should go to mage experience. And if they're
> lame enough to stand around doing light spells all the time, well, they'll
> find lots of other ways to cheat too.
Right. Make each spell have a different amount of experience gained
(in successful casting), so a powerful mage would have to cast a *lot*
of light spells to gain much experience, but those destruction spells
could boost you quickly. :)
Changing the experience tables should be easy enough.
-Michael