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CF0.91.8 skills
- To: crossfire (at) ifi.uio.no
- Subject: CF0.91.8 skills
- From: "Brian Thomas" <>
- Date: Thu, 4 May 95 23:51:08 EDT
HI,
The version of the skills code in CF0.91.8 (#2) has a
fatal bug - please apply the following patch to server/input.c
I have no idea how this bug arose - its pretty obvious that some
thing is wrong with the game when it occurs, .. perhaps I have
been cranking out too many versions for everyone to keep strait :)
Again, I urge people interested in the skills code to grab version
#5 - on ftp.astro.psu.edu. This version does work well and includes
x2 number of skills and 2 new player classes.
cheers, b.t.
*** input.c.orig Thu May 4 23:45:04 1995
--- input.c Thu May 4 23:37:44 1995
***************
*** 213,231 ****
char buf[MAX_BUF];
int i=0;
object *tmp;
for(tmp=pl->inv; tmp; tmp=tmp->below) { /* does player possess the skill? */
! if(tmp->type == SKILL) /* player does have skills */
i++;
! if(!strcmp(name, skills[tmp->stats.sp].name)) { /* player has named skill? */
pl->contr->chosen_skill = tmp->stats.sp;
sprintf(buf,"Readying skill: %s. ",skills[tmp->stats.sp].name);
new_draw_info(NDI_UNIQUE, 0,pl,buf);
pl->contr->shoottype = range_skill;
draw_stats(pl);
return;
}
}
if(i<1)
sprintf(buf,"You have no skills that you may ready!");
else
--- 213,232 ----
char buf[MAX_BUF];
int i=0;
object *tmp;
for(tmp=pl->inv; tmp; tmp=tmp->below) { /* does player possess the skill? */
! if(tmp->type == SKILL) { /* player does have skills */
i++;
! if(!strcmp(name, skills[tmp->stats.sp].name)) { /* player has named skill? */
pl->contr->chosen_skill = tmp->stats.sp;
sprintf(buf,"Readying skill: %s. ",skills[tmp->stats.sp].name);
new_draw_info(NDI_UNIQUE, 0,pl,buf);
pl->contr->shoottype = range_skill;
draw_stats(pl);
return;
+ }
}
}
if(i<1)
sprintf(buf,"You have no skills that you may ready!");
else