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Re: Simple questions
- To:
- Subject: Re: Simple questions
- From: "tuan (t.) doan" <>
- Date: Mon, 1 May 1995 21:42:00 -0500
- Cc: crossfire (at) ifi.uio.no,
- Sender: "tuan (t.) doan" <>
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In message "Re: Simple questions", '' writes:
> And to follow up with what Petri said:
>
> While there may be reasons to pause the game, there is no fair way to
>implement it. If you are playing with 4 people, and one person pauses the
>game, you could do the following:
>
>1) Everyone is paused, and only the person that paused it could unpause it
>2) Everyone is paused, and everyone could unpause it
>3) Only the person that paused it is paused.
>
> In case 1, a person could make a sever unusable by pausing the game.
> In case 2, it doesn't do much good, unless everyone agrees they want the
>game paused. IF they don't, and they unpause it, you will probably be in
>big trouble.
> In case 3, it is unrealistic, and would let anyone come to your rescue (ie,
>your are about to get killed. You pause it, and wait for your friend with
>a healing spell get to where you are..)
>
> As for saves: If you die, you should permantly be dead. The fact that you
>were able to restore from your last save point was a bug.
>
> --Mark
4) Everyone is asked if global pausing is ok; if so, everyone is paused.
A paused timer is used (default to 1 min; and can be changed by admin)
When the timer poped, the game unpaused automatically or asked everyone
if they want to paused for another paused period; if _everyone_ agreed,
then the game paused for another paused period.
Regards,
__ __/ / / __ / | / Tuan T. Doan
/ / / / / / | / IEC Layer Testing and Advance Technology
/ / / __ / / | / 2201 Lakeside Blvd. P.O. Box 833871
__/ ______/ __/ __/ __/ __/ Richardson, TX 75083-3871
"It's a kind of magic" -Highlander Phone: 214-684-4575 Fax: 214-684-3716
Internet: WWW: http://47.53.64.96/tdoan/tdoan.html