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Re: Bows-n-Arrows (Re: Enchanted Items)
- To: crossfire (at) ifi.uio.no
- Subject: Re: Bows-n-Arrows (Re: Enchanted Items)
- From: Petri Heinila <>
- Date: Mon, 1 May 1995 18:34:57 +0300 (EET DST)
- In-Reply-To: <9504281515.AA19746@pluto>
On Fri, 28 Apr 1995, Ken Woodruff wrote:
> > > Really I guess there should be more of a spectrum of power in the
> > > bow-artifact genre. Ordinary bows become useless at medium levels,
> > > while even the Bow of Auriga is useless at high levels.
> >
> > I agree that bows tend to be too "wimpy" against higher level
> > monsters.
>
> I think weapon damages are clearly flawed here. Far more people
> have been slain by archers than by knights wielding large morning stars,
> in fact even a cursory review of historical battles would show that missile
> weapons are the definitive technological advantage, regularly defeating
> even apparently overwhelming numbers of foot soldiers. The solution--
> up the damage done by arrows (a lot). To keep game balance the bows'
> weapon speed could be modified (or a bow weapon skill could be added, but
> that's another discussion entirely).
Problem in crossfire in that case is that crossfire is very
fast game, one tick is very short. The fire speed with bow
is somewhat 200 arrows/min (later technologies called these
assault rifles :). To get analogy to medieval use of weaponry
the game should be slower, e.g. one tick is about 10 sec.
> Remember "The Hobbit"? An army of axe-wielding dwarves couldn't bruise
> that dragon, but one arrow killed him.
Well, but Smaug was a bit in different scale :)
<A HREF="http://www.lut.fi/~hevi/"></A>