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Re: version 0.92.1
- To: crossfire (at) ifi.uio.no
- Subject: Re: version 0.92.1
- From: "tuan (t.) doan" <>
- Date: Thu, 30 Nov 1995 20:18:00 -0600
- Sender: "tuan (t.) doan" <>
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In message "Re: version 0.92.1",
'' writes:
>Here is a translation of that french message... I started translating it
>line by line, but the style is so horrible (sorry, Ludovic) that I decided
>to skip the uninteresting parts and summarize a bit.
Thanks Raphael, I'll try my best to replied in French; although, it might
be somewhat limited :-)
>Here is what Ludovic Maillet <> had to say:
>
> I hate this new version. The more I play and the more I hate it...
> Two or three things really get me nervous:
> - The Beldoran's weapons trashed.
> 6 or 7 levels less than my previous weakest weapon (26 less than my
> favourite weapon)
hmmm...
> - One year's work wasted because of these shitty skills.
pardon?
> - I don't care knowing if I use clerics or sorcerers spells, if I'm
> pushing when I crush a door, ... (although this doesn't annoy me too
> much)
hmmm...
> [...]
> Some skills are interesting but existed in another form in the previous
> version:
> - What's the point in learning new skills (without a chance to fail) in
> order to be able to do things that one could do before without learning
> them?
oui!
> - What's the point in lockpicking a door in order to increase one's
> lockpick skill and open doors more easily, if it was so easy to hit
> them? I don't know yet if it is possible to lockpick a door which
> requires a special key, but if this is so, then some quests are doomed.
oui!
> - Some spells became clerical and so are very hard to use by sorcerers.
> I'm not a cleric by vocation, but a sorcerer, and being denied the use
> of some spells is unfair.
non?
> Criticizing is one thing, but proposing new ideas is more interesting and
> useful:
> 1. In the previous version, the classes were very close to each other and
> it is still true in the new version (a sorcerer can easily become a
> powerful warrior and vice versa). There should be a version which
> really separates them. For example some skills (that really add
> something) specific to each class: clerical spells, prayers, graces and
> gods for the clerics, simple battle spells and the like for the
> sorcerers, and martial skills as strong melee weapons for the warriors.
> It should be impossible for some class to use some skills...
oui!
> 2. The new version has new spells that weren't in the old one, but since
> there are so few of them and they are divided in two categories, there
> are in fact less spells. Some useful spells such as heal, fireball,...
> [should be common], the differences being on "exotic" spells such as
> earth to dust, holy word,... There should be twice as many spells,
> each kind being specific to one class (clerical spells for clerics).
> Very few spells for warriors and very specific (battle skills).
oui!
> 3. Some weakened classes should be leveled up (monk...).
non.
> 4. Keep the old unique ranking system which avoided painful and pointless
> calculations and reflected very well the power of the character in his
> domain.
hmmm...
> 5. Maybe create very high level spells (> 20) besides spells with power
> increasing according to the level (which is good). For example, a
> level 40 spell for summoning big beasts, or a permanent spell, or a
> transformation spell...
oui.
> 6. Create a system which allows old players to be integrated in the history
> of the game. Example: being allowed to buy a house, to have a plate
> somewhere for having succeeeded in such and such thing, having a job...
> all this kept despite reboots...
oui,oui!
>That's it for the translation. Ludovic, if you are reading this, I hope that
>I didn't skip some parts that were interesting for you. Correct me if
>something is wrong in my translation.
>
>-Raphael
Boy, I'm glad, I got that off my chest ;-)
Regards.