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Re: Skills Q/A
- To: (Brian Thomas)
- Subject: Re: Skills Q/A
- From: (Arne Wichmann)
- Date: Mon, 27 Nov 1995 19:00:00 +0100 (MET)
- Cc: crossfire (at) ifi.uio.no,
- In-Reply-To: <> from "Brian Thomas" at Nov 26, 95 08:16:49 pm
Also sprach Brian Thomas:
> Sorry for the slow reply -- Ive only just gotten back from my
> first vacation in 1 1/2 years :)
I hope you are recreated. ;) (Ok... my English is bad, but...)
> I would like to address some of the skills issues brought up
> in the past few days. Before I start, I would like to reinforce
> the point that the SKILLS code is experimental still. It is
> definitely past "development" but, it still requiring some
> fine tuning. One important aspect is how fast/well various
> skills garner experience for the user. This definitely needs
> tuning still.
Hmmm... It seems I got to look at 0.92.2.
> > Klaus writes:
> > Hello Brian, hello Mark
> > I just installed crossfire 0.92.1 and recognized the same problem as
> > with 0.92.0 and your extensions expxx.
> > When we start a new player, we got the problem, that the character gets no
> > experience when using a wand, or when casting a spell.
>
> Yeah. This is *not* a bug. Wand/rod/horn experience has been
> removed from the game. Originally there were 2 justifications
> for this: 1) the game was very easy when you can fireball/icestorm
> your way to high level and 2) what experience category would get
> attached to wand experience?
> It turns out that the only non-magician (err.. "clerical") spell
> that appears in a "wand" is summon pet monsters. With the introduction
> of version 0.92.1, "summon pet monsters" is once again a magician
> spell, therefore, it seems reasonable to attach wand/horn/rod
> experience to the "magician" category. This is quite easy to do
> (below). But I suggest that the player gain much less xp for killing
> things with a wand/horn/rod/scroll ("magical device") than with
> spellcasting alone. To change the setup, edit the "skill_params"
> file in lib/. Change the entry:
Is using magical devices a skill? Are there failure chances? That
would be great!
> > Mark writes:
> >
> > I know that Brian changed the fighter skill code recently so that wc and
> > damage goes up as fighting skill level goes out.
>
> Yeah this is correct. A player (0.92.1) only gains advances in wc,
> and dam (*note* this is new) for gaining more *fighter* xp.
*hmmm*
I should really look at this... What about skills for different
weapons and spells? Skilllevels? I see a whole new world of torturing
players opening up before me!
cu
AW
--
Wer geteilt ist hat nichts mitzuteilen (Einstuerzende Neubauten)
Arne Wichmann ()