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Re: Crossfire Races
- To: (Peter Mardahl)
- Subject: Re: Crossfire Races
- From: (Arne Wichmann)
- Date: Sun, 26 Nov 1995 23:41:07 +0100 (MET)
- Cc: , , , crossfire (at) ifi.uio.no
- In-Reply-To: <> from "Peter Mardahl" at Nov 24, 95 01:18:22 pm
Also sprach Peter Mardahl:
> From Fri Nov 24 22:15:24 1995
> > I think there will always be potential problems of getting experience at
> > some point. I can't think of a good way to fix the rune of death to an
> > angel problem. It could be any rune spell I imagine. Obviously, you should
> > get exp for disarming runes that other monsters created.
>
> Humm, I've been the author of most of the rune code. I tried to design
> the experience from runes to obey the following design:
>
> 1) runes created by monsters inherit their level
> 2) characters gain experience according to the deadliness of the trap
> they disarm, which is a function of the level of the trap/rune
> 3) At high enough player level, players should get a trivial amount of
> exp for disarming a trap which poses no threat, i.e., 100th gets
> 10 exp or something for disarming a 5th level Rune of Death
>
>
> Now that I know that the rune of death presents a problem, I'll look
> again at the experience formula for it. It may be that the best solution
> is just to prevent players from being exposed to an infinite supply of
> the Rune of Death.
Hmmm... What xp-level are angels?
Something else that bugs me: I think, the chance to see runes without
searching for them is too high, I always see most of them blinking.
cu
AW
--
Wer geteilt ist hat nichts mitzuteilen (Einstuerzende Neubauten)
Arne Wichmann ()