Crossfire Mailing List Archive
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Re: Crossfire Races
- To: (Colin)
- Subject: Re: Crossfire Races
- From: (Arne Wichmann)
- Date: Thu, 23 Nov 1995 16:35:46 +0100 (MET)
- Cc: crossfire (at) ifi.uio.no
- In-Reply-To: <> from "Colin" at Nov 23, 95 12:54:51 pm
Also sprach Colin:
> I have crossfire 92.0 running from my account
> as a development exercise.
>
> Locally we found that the game was grossly unbalanced towards
> low level fighters and high level mages.
Hmmm... Not really if you are used to playing mages.
> The problem was a fighter could become a mage at higher levels
> purely by using potions and rings, this struck me and a few other
> people as pointless you could go up to twenty-fifth level build
> a super weapon and from then on the game was boring...
Yep.
> So we modified the archetypes such that high level fighters still
> have difficulty casting, and in fact are limited to carry virtually
> no equipment to get the necessary spells to cast.
How?
> We also modified the mage classes such that their weapon class went
> down at about quarter the rate of pure fighters, with others in
> between.
Not a good thing. A better solution could be to create weapon skills
and use fighting experience instead of level-based experience to
calculate the weapon class.
[...]
> P.S. I also hacked the disarm code such that the spell gives no
> experience there are too many places to get experience without
> any risk.
This is maybe a good thing. We get level 100 in about 45 min over
here... Gige a Spellbook of rune of death to an angel and disarm his
traps.
> I also coded a rough work around for the infinite spell point
> feature. We had a lot of fun with that one for a while.
I did that, too, sometimes.
>
> --
> *****************************************************************************
>
> oooo$$$$$$$$$$$$oooo
> oo$$$$$$$$$$$$$$$$$$$$$$$$o
[...]
AAAAAAARGH!!! I hate that.
cu
AW
--
Wer geteilt ist hat nichts mitzuteilen (Einstuerzende Neubauten)
Arne Wichmann ()