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Re: improvement scrolls
- To: (Mark Wedel)
- Subject: Re: improvement scrolls
- From: (Arne Wichmann)
- Date: Thu, 26 Oct 1995 19:45:56 +0100 (MET)
- Cc: , crossfire (at) ifi.uio.no
- In-Reply-To: <> from "Mark Wedel" at Oct 25, 95 02:14:54 pm
Also sprach Mark Wedel:
> On Oct 25, 7:58pm, Arne Wichmann wrote:
> > Another thing were wandering monsters which are able to cross
> > entrances. Imagine Scorn full of orcs, or the fun a Dragon could cause
> > outside in the landscape when it is awakened... The first thing would
> > pose some work to some 4-7th level characters. The second thing would
> > give a task to some 10-15th level characters...
> Would require a fair amount of code re-writing. The biggest
> problem I see is tough monsters wandering into areas where they
> should not be. For example, suppose a bunch of tough monsters
> wander into scorn - this could very well make the game unplayable
> for many people (new characters might get killed before they can get
> to safety. Even saved characters might be trapped in the inn, and
> if they leave, they die..)
This could be changed if people appear in the inn or a temple, not on
the market place. Players being trapped or having difficulties is
ok. It should be a major hassle if tough monsters get into scorn,
which should usually be protected by gates.
> And the bigger problem is that if they do die, they appear back in scorn,
> where they might quickly be killed again (this assumes that NOT_PERMADEATH is
> used.)
We don't use NOT_PERMADEATH. But we use the raise dead (...)
spells. It tends to make some player interaction necessary. I also
removed the immunities from the corpses. If someone gets killed by
fire, most of the time it will be a tough thing to get him back
(reincarnation...).
I'm really sorry reincarnation doesn't work as it should, I would like
it if some Wizard comes back as a Barbarian...
> > Hmmm... A side idea... Use n-th level player corpses for weapon
> > enchantment to get a *really* violent crossfire. ;-)
> This would then depend on how the game is compiled. I use the
> NOT_PERMADEATH rules - this seems to actually work out quite nicely.
> Even with that, I see very few high level characters around on the
> server here. At low levels, losing that stat is quite painful, and
> at high levels, the loss of experience can easily be a couple
> levels, which is also very painful.
This also applies to the Resurrection spells...
cu
AW
--
Wer geteilt ist hat nichts mitzuteilen (Einstuerzende Neubauten)
Arne Wichmann ()