Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: improvement scrolls
- To: , crossfire (at) ifi.uio.no, ,
- Subject: Re: improvement scrolls
- From: (Brian Thomas)
- Date: Tue, 24 Oct 95 15:54:33 EDT
> From: "Mark Wedel" writes:
>
> At least one problem is that it seems that fighters almost need to be able to
> do this in order to keep up with spell casters. At high levels, the mage
> wanders in and casts a dozen icestorms, and can have killed several of the
> large dragons. A character with a weapon that does damage+80 can at least get
> close to doing something similar - in fact, it seems some monsters are such
> that you almost need to be able to ahve such a weapon.
>
Hmm. Then clearly the "fighters" need to make better gains
in wc, dam for higher levels than they currently do. Then
mega-weapons are not going to be the critical component to
player success.
> > weapons code to make it more balanced IMHO.
> >
>
> Best way to do this might be to limit the number of enchantments that can be
> done on an item - instead of basing it on level, perhaps limit it to 10 or 15 -
> can still get some pretty nice items, but certainly not great items.
>
I agree. You should be able to enchant a weapon, but again,
emphasis should be on player experience level, not what
kind of mega-weapon they can slap together. Heres a possible
alternative scenario:
Under a skills based system you can keep track of how much
"fighter" experience a player has, and award improvements in
wc based solely on this experience (this is the current way
in which the exp/skills system works, btw). Now, just add
some higher level improvements to fighter advancement, say
+1 attack for every 10 levels of fighter exp.
+1 dam for every 5 levels of fighter exp.
extra -1 wc for every 5 levels of fighter exp.
then have a limit on the number of improvements a weapon
can have based on the overall level/5. Thus you get 1
improvent every 5 levels instead of the current improvement
every 1 level!!
Overall, these would be very easy code changes to make.
I dont think we should limit the mages anymore than currently
done (esp under a skills/exp system, mages are already weaker!)
but if you had to descriminate vs. mages, then make the
allowed number of improvements based on *fighter* exp level
*alone*. Then you would give all powerfull weapon creation
over to the best fighters alone. To me this makes playbalance
sense, but no sense otherwise (which is why I hesitate to
suggest adoption).
b.t.