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Re: improvement scrolls
- To: , crossfire (at) ifi.uio.no
- Subject: Re: improvement scrolls
- From: "Mark Wedel" <>
- Date: Mon, 23 Oct 1995 16:06:21 -0700
- In-Reply-To: "Re: improvement scrolls" (Oct 23, 4:15pm)
- References: <>
On Oct 23, 4:15pm, wrote:
> Subject: Re: improvement scrolls
> >>>>> "Michael" == Michael B Martin <>
writes:
> Okay, this gives me a chance (as a newbie) to ask the obvious question:
> how does one learn what all those "odd" weapons do? That is, the ones
> that say "sword of X". Provided X != "Woe", and identify doesn't show
> it to be cursed, I've been assuming that the weapons must have some
> special property, but I can't find anything in the documentation that
> will show what is special about them. I'm still pretty low level (I've
> got a couple of 5th level characters), sort of learning how things work.
> And I'm reluctant to simply walk around hitting things hoping to learn
> something about the weapon, especially since I fear ending up learning
> something unpleasant :-(
Many of those special weapons have pretty minor differences - some are lighter
than normal, some do an extra point of damage or an extra point to hit, etc.
If they have been identified, you can compare it to a normal weapon of that
type and see what differences there are. In general, they are minor.
> Where can I find some documentation on the skills? I had a human
> character who had skills in fletching (which I *assume* meant she was
> good at firing bows and arrows, not making them), but how can I tell the
> difference between using and not using the skill? I've mostly been
> wandering around the town hacking and slashing trying to learn without
> dying (well, without dying too many times...).
In the doc directory there should have been at least some documentation on
skills. I am pretty sure fletching allows you to identify bows and arrows-
virgin 0.92.0 code didn't add class base skills (like magic use or melee
weapons, etc.)
>
> roland
> --
> Roland B Roberts
>
>-- End of excerpt from
--
--Mark