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Re: improvement scrolls
- To: crossfire (at) ifi.uio.no,
- Subject: Re: improvement scrolls
- From: (Brian Thomas)
- Date: Mon, 23 Oct 95 17:55:41 EDT
> (Frits Daalmans) writes:
>
> Since I was not very pleased noticing that weapon improvement has been
> severely crippled, I have added a couple of spiffy new scrolls in
> server/apply.c in the new improvement code, and a couple of archetypes
> for them too.
> They provide for enchanting weapons to be protected from certain attacktypes,
> or branded with them, etc.
> [snip] (specifics deleted)
Overall, I think the enchanting of weapons throws off
game balance. Consider that now, a 20 level character
can have a +4 weapon that delivers 100+ points of damage
w/ every hit! :P
My opinion is that enchanting weapons (like above or better)
should be:
1) harder to enchant,
2) never create weapons better than
"unique" artifacts, or difficult quest items!
I am not opposed to having more functionality in the game
(heh, I remember one person stated here that there were
"too many spells already in the game". Never!). But I think
your improvement will just carry on a trend -- namely to
unbalance the game more. Someone should revise the enchanting
weapons code to make it more balanced IMHO.
b.t.