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Re: CF: Suggestion and comments
- To:
- Subject: Re: CF: Suggestion and comments
- From: (Bill Farrar)
- Date: Tue, 02 Apr 1996 17:09:48 GMT
- Cc: crossfire (at) ifi.uio.no
- In-Reply-To: <>
- Organization: Kaos, Inc
- References: <>
- Sender:
On Tue, 2 Apr 1996 09:43:36 -0500 (EST), you wrote:
>
>TEXT WINDOW SUGGESTION
Hmm...this seems to be a setting in crossfire now...this can be done
with the 'scroll command
>
>============================================================
>
>POPULARITY/ACCESSIBILITY OF CROSSFIRE
>
>Also, it surprises me that Crossfire isn't even more popular. People
>have been begging for graphical multiplayer games and MU* for ages,
>and of course the demand for WebMUD's and JavaMUD's have been hyped in
>recent years.
Hmmm...as far as this goes here are my thoughts:
1) Not everybody has X. I had to get it special to play crossfire:)
2) Because the client must run on the same machine as the server, it
is a *real* resource hog...and concordantly lowers the number of
potential players.
3) Compiling per/se is not that big a deal, plenty of ppl do it
already to make muds (i'd probably add a perl ./configure script
to make it super easy:)
So what I want to know, is how do the client and server talk to each
other, or does the server draw everything on my screen? I'd like to
know, b/c I can proabaly write an interface in Vis C++ (ok so I'm an
evil windows user, sue me:)
I don't really know that much about X, or about how this has been
implemented (haven't delved into the code yet)..but I do want to learn
that:)
Any thoughts?
bill
Bill Farrar, C++Windows Programmer.
The Linking and Binding is the Important step...
"60 Million Gigabits can do alot. It can even do Windows"
Fred Pohl, _Beyond_The_Blue_Event_Horizon_