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CF: consistent title/content hack (book archive)
- To: crossfire (at) ifi.uio.no
- Subject: CF: consistent title/content hack (book archive)
- From: "Brian Thomas" <>
- Date: Tue, 20 Aug 96 02:27:16 EDT
- Sender: owner-crossfire
I made a new hack on the reading material -- it basically introduces
a book "archive" so that titles/content will always be the same.
Look in /pub/thomas on ftp.astro.psu.edu for the file read.tar.gz.
Below, I include an excerpt of the code documentation. Breakdown
by file:
readable.c.diff -- adds in archive code.
treasure.c.diff -- makes treasure file funct calls
consistent w/ code. Lowered book
values some.
structs.c.diff -- introduces two new structures, "title"
and "titlelist".
libproto.h.diff -- needed to compile the code (if you
lack cextrct).
-b.t.
FROM ARCHIVE DESC in readable.c::
+ * This option should enforce UNIQUE combinations of titles,authors and
+ * msg contents during and *between* game sessions.
+ * Note: a slight degeneracy exists since books are archived based on an integer
+ * index value calculated from the message text (similar to alchemy formulae).
+ * Sometimes two widely different messages have the same index value (rare). In
+ * this case, it is possible to occasionally generate 2 books with same title and
+ * different message content. Not really a bug, but rather a feature. This action
+ * should keeps player on their toes ;).
+ * Also, note that there is *finite* space available for archiving message and titles.
+ * Once this space is used, books will stop being archived. Not a serious problem
+ * under the current regime, since there are generally fewer possible (random)
+ * messages than space available on the titlelists.
+ * One exception (for sure) are the monster messages. But no worries, you should
+ * see all of the monster info in some order (but not all possble combinations)
+ * before the monster titlelist space is run out. You can increase titlelist
+ * space by increasing the array sizes for the monster book_authours and book_names
+ * (see max_titles[] array and include/read.h). Since the unique_book algorthm is
+ * kinda stupid, this program *may* slow down program execution if defined (but I don't
+ * think its a significant problem, at least, I have no problems running this option
+ * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg
+ * combinations have been generated, unique_book isnt called anymore. It takes 5-10
+ * sessions for this to happen).
+ * Final note: the game remembers book/title/msg combinations from reading the
+ * file lib/bookarch. If you REMOVE this file, you will lose your archive. So
+ * be sure to copy it over to the new lib directory when you change versions.
+ * -b.t.