Crossfire Mailing List Archive
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Re: crossfire
- To: Mark Wedel <>
- Subject: Re: crossfire
- From: Matt Cortes <>
- Date: Sun, 14 Jan 1996 11:09:27 -0500 (EST)
- cc: , crossfire (at) ifi.uio.no
- In-Reply-To: <>
On Fri, 22 Dec 1995, Mark Wedel wrote:
> > I've just got crossfire-0.92.1, way cool. I thought that perhaps it's
> >time I provided my $0.02 since I've been playing for so long.
> >
> > pouches: money received in shops doesn't go straight in and shops don't
> > take money straight out when you're leaving. These would be
> > handy.
> > keyrings: Keys in keyrings don't get used automatically; I think that they
> > should.
>
> Both of these can be considered features.
>
> I suppose in pouches, if the object is active, the money should be deposited,
> as if it was picked up. Actually, that part looks like it should be pretty
> easy to modify.
>
> In terms of money or keys removed, as said, it is a feature. If you have
> your money in a pouch, and accidentally pick something up, and leave, do you
> really want it to pull out that money?
Only have one quick thing to add to this. I got an idea that was spawned
from this.. It is HIGHLY annoying to come up to a door that requires a
certain amount of gold coins when all you have is a bunch of plantium
coins. SO then you have to go to a bank, which is fine, but when you
drop the plantium coins, they all turn into a big, HEAVY pile of gold
coins when all you needed was maybe 1000gold. It would be nice to have
some easy way to divide/combine items in the inventory. Ie, have a fast
drop option like now, but add a varible drop option that lets you specify
how much that item you want dropped or seperated within the inventory.
Anyway, just an idea to an old message I found going through my mail. :>
-Matt